The P&D Fusion feature transforms old, unusable or weak/repetitive consumables into better versions through a merge mechanic.
This way it was created a new screen along the inventory of the game, where players can select consumables (patterns and decals), mix them together, and create improved versions. We also introduced formally and visually, item rarity in the game.
I worked with Giovanni Chequi in the early stages of research and then I assumed the whole feature working on both UX and UI of the feature, creating flows, low and high fidelity wireframes, UI effects, motion concepts and assets/components decompositions for implementation on the game engine.
Contributions
Silvio Valinhos - Art Director
Giovanni Chequi - Early research
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