EDGE // BREAK
Personal Project - UI Art case study
Edge//Break is a self-initiated project focused on exploring bold shapes, vibrant colors, and dynamic UI patterns.
The concept centers around a diverse cast of characters represented here with placeholders, each bringing distinct gameplay mechanics to a high-intensity hack-and-slash experience.
This project served as a creative playground for me to push visual boundaries, test bold design directions, sharpen my skills in UI design and overall art direction.
Through Edge//Break, I aimed to craft a user interface that feels alive, stylish, and tailored to the energy of the game genre.
Here are some experimental ideas for the Character Selection screen

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